

I have also given the commanders a few special abilities to make them more useful. The player would be free to do what they want with the commander, either play straightforward max performance style and kill it for an elite unit, or "roleplay" and keep him alive (for fun factor). Titan only gets a bigger weapon at elite (+50% damage). The veterancy upgrades aren't THAT huge in Reform, e.g.


I think I would kill my own commander with the first strong/expensive unit I have, to get this one to elite instead of keeping a rather weak commander.Ĭould be done, but then again one elite unit won't change the outcome of the match. Atm they only look different, but could possibly tweak their stats to be unique too, though it would need to be balanced. To further add some personality to the commander, you would randomly get one of four different commanders. Or bring him along for the final attack against the enemy, just to rub it in. When you are about to lose, it could be funny trying to escape into an ally's base with the commander. humans it could piss them off Once the commander is dead, he's dead, you can't rebuild it. Killing the enemy commander instantly promotes any unit to elite, and gives you alot of points for the end score. You could try to keep your commander alive through the match, while trying to eliminate the enemy commanders. But it would add a little fun factor into the skirmish / multiplayer. It wouldn't have a massive gameplay role, only being slightly tougher than regular infantry. Basically it's supposed to represent YOU on the battlefield. This infantry is a special commander unit. Since I've done away with starting units (required for 3rd side), I tweaked some things to make you always start with the MCV and exactly one infantry unit. Just a fun little idea I've been thinking of adding to the mod. Attach signature (signatures can be changed in profile)
